Aggrogrape, the Tormentor of the Dojo

Expansion: Call of the Archons

Cards in this deck

Sanctum
Sanctum
  • Action213Common
    Blinding Light
  • Action215Common
    Cleansing Wave
  • Action215Common
    Cleansing Wave
  • Action220Common
    Inspiration
  • Action222Rare
    Oath of Poverty
  • Action226Common
    Take Hostages
  • Action229Uncommon
    The Spirit’s Way
  • Artifact232Uncommon
    Gorm of Omm
  • Creature255Common
    Raiding Knight
  • Creature257Common
    Sequis
  • Creature259Common
    Staunch Knight
  • Creature259Common
    Staunch Knight
Shadows
Shadows
  • Action274Uncommon
    Lights Out
  • Action275Common
    Miasma
  • Action276Common
    Nerve Blast
  • Action279Common
    Pawn Sacrifice
  • Action279Common
    Pawn Sacrifice
  • Artifact290Common
    Seeker Needle
  • Artifact291Uncommon
    Skeleton Key
  • Artifact291Uncommon
    Skeleton Key
  • Creature296Common
    Bad Penny
  • Creature306Common
    Noddy the Thief
  • Creature311Common
    Silvertooth
  • Upgrade316Uncommon
    Duskrunner
Untamed
Untamed
  • Action319Common
    Cooperative Hunting
  • Action319Common
    Cooperative Hunting
  • Action327Common
    Lost in the Woods
  • Action327Common
    Lost in the Woods
  • Action328Uncommon
    Mimicry
  • Action329Uncommon
    Nature’s Call
  • Action330Common
    Nocturnal Maneuver
  • Action331Rare
    Perilous Wild
  • Action333Common
    Save the Pack
  • Creature351Common
    Dust Pixie
  • Creature361Common
    Murmook
  • Creature367Common
    Hunting Witch

Organized Play

PowerPower0
ChainsChains0
Wins0
Losses0
Total0